On Mass Effect [Spoilers]
Posted on March 24th, 2012 in Uncategorized | No Comments »
Well, as it turns out I am a much better gamer than I am a blogger, even that assertion is suspect. In any event, this is a few thoughts on disappointing ending the Mass Effect series concluded on. If it wasn’t already apparent this post will contain spoilers, you have been warned.
This is the fist game I have gone to a midnight launch for and I spent that night and the majority of Tuesday riveted to the story as it unfolded. I was feeling this story especially Mordin’s last mission on Tuchanka. I really think that Bioware got it right here. This moment was true to how Mordin played in my paragon Shepard’s universe, his redemption and self sacrifice showed what it was to be a true tragic hero. It left nothing to interpretation everything was tied up nicely.
The conclusion to Shepard’s story does not have anywhere near the same motivations or impact. The fact that Shepard would die here was expected but it always felt arbitrary. Instead of a tragic hero we had a case of the giving tree on our hands. Shepard gave and gave until there was nothing left to give. All this sacrifice then culminates in one of three choices which are very far devoiced from everything I did in each of the previous games.
Shepard didn’t do anything demanding redemption, especially if you played paragon. The choice to force his sacrifice was completely arbitrary on the writer’s part. I don’t mind the fact that such sacrifice was needed, the game probably should end on a bitter sweet note. However, I cannot deny the part of me that wants to see a battered Shepard climb out of the London rubble overlooking a reaper dreadnought’s hulking wreck, just before the Normandy flies overhead launching a crippling salvo against harbinger reminiscent of the final blow to Sovereign in Mass Effect 1.
I waffle back and forth over weather I like the last mission in it’s entirety. I want to see the war assets I spent my time gathering on earth fighting with me, not just a couple small generic cut scenes with the species shooting reapers ineffectually. Yes those scenes reinforced the fact that this was all around a hopeless battle but it is all so static the whole thing felt like it was on rails.
I do not get the point of the mounted turret in the safe “good bye Shepard” outpost. It did nothing but slow you down and was completely out of place given the context of what you were supposed to be doing. There didn’t appear to be any consequences for letting the husks in it was all just pointless.
As for the very end everything went off the rails. So many new questions are introduced here that I will not even spend the time listing them all, there are plenty of other places to get a synopsis of the problems brought up at the point Shepard enters the beam. The things I didn’t like immediately as the odd way that Anderson was injected into the plot. He followed me up but isn’t near me, is behind me but walls move and he is ahead of me. What ?! But wasn’t everyone wiped out according to all com traffic. It is all more than a bit messy. Then there are the poorly explained three choices which all amount to pretty much the same thing the only thing that differentiates them is how much you were prepared and even then they are still so very similar that they could had just left them the same and dropped the pretense of choice mattering at all.
For all the end’s faults I cannot deny that it was well produced. Considering the end in isolation from the series, it is incredible. From the music and the portrayal of the state of affairs the scene works and is wonderfully scored. I just hate that it had to throw out the rest of the game to do it.
I remain hopeful that a simple expansion of what we have of the ending will be enough to help me make peace with the game, otherwise this whiny, entitled, of the minority, obviously incapable of seeing the brilliance the ending, gamer will simply stop playing the game after storming the illusive man’s lair.